Hello, I’m Cyril Paradol a Technical Sound Designer located in Montpellier. I work for games and audiovisual projects. Here is what I do with my life

Game Implementation :
Book
Sound Assistant for the french version of League of Legends, Remnant 2, TESO online





Live Sound Technician for Z Event 2025, Boat, Race for Gaza



Game Technical Sound Designer for these teams





Game development and Audiovisual productions :
Music I make, whatever genre from electronic to guitar riffs, ambient music
of what felt like was needed at the moment or just having fun.
Additional Full Resounds
Let’s work together
06 62 73 35 42
cyril.paradol@gmail.com
Found my Easter Egg ? Here is myself as a C# script
using UnityEngine;public class Cyril : MonoBehaviour{ [SerializeField, Header("Cyril")] GameObject cyrilPrefab = null; string welcome = "Welcome Visitor, here is me as a C# script !"; // My Info public void CharacterInfo() { int age = 29; string formation = "Sound Designer, Developer"; string gamesISoundDesigned = "Rushline, Nephelis, Godmorgon, Moon, OrbitalRush"; string gamesIDeveloped = "PaPaZe, WorldWarBoat"; string dubbing = "Sound engineer for some French Dubbing : League of Legends, " + "The Elder scrolls Online, " + "Remnant 2"; Vector3 Montpellier = Vector3.zero; bool hasACat = true; string instruments = "Guitar, Drums, Bass, Ukulele, Otamatone, Piano, Violin"; string dndenjoyer = "Beginner Dnd and Pathfinder Dungeon Master"; } // Work string isActuallyWorking = "Yes, part time as a Sound Design Teacher in a VideoGameSchool at Narbonne (France) " + "(and developing side project games)"; bool isStillLookingForMoreWork = true; // SoftWares public void SoftWares() { string dawsIUse = "REAPER mostly, PROTOOLS, LOGIC, ABLETON"; string code = "RIDER, VISUAL STUDIO"; string audioMiddleWaresIUse = "FMOD or WWISE"; string gameEngines = "UNITY or UNREAL"; } private void Update() { CreateGames(); DesignAudio(); ImplementAudio(); } public void CreateGames() { string worldWarBoat = "Is a fun multiplayer boat vs boat game"; string pidgWar = "Is a PidgeonShooterDefense game"; UPROPERTY(VisibleAnywhere) Debug.Log("This isn't CPP nor Unreal..."); string _PaPaZe = "Is a 3D horror game with 2 3D Artists friends"; bool isInDevelopment = true; } public void DesignAudio() { bool recordStuff = true; bool useVirtualSynthesis = true; bool useReaper = true; } public void ImplementAudio() { bool useFmod = true; bool useWwise = true; bool useMetaSounds = true; bool useUnityAudioEngine = true; }}